Fire Emblem: Three Houses (Nintendo Switch)

(1430 reviews)

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67 Ratings
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  • Apex Penguin

    > 24 hour

    Amiibo Support - There is a place in your base of operations that let you scan Amiibo. You only have to scan each Amiibo once during your play-through, so if you can borrow from a friend if you want. Scanning Amiibo gets you random items each time you visit it in the game, which could be done at most once an in-game week. There doesnt seem to be a benefit to scanning tons of non-Fire Emblem Amiibo, but if you scan the Fire Emblem Amiibo, you get special soundtrack unlocks, which is a crappy reward from my point of view. I would rather get fancy items. Scanning multiple Fire Emblem Amiibo will bump up the quality of the items that you do get. Online Support - Early on, you get access to the online Liaison. Here, you can pick one character of yours to send away to other players to sell one item of your choosing. This character has the potential to learn new skills while away, and you can still use them in your party. It is pretty minimal, but also neat. You can also hire characters that other players send out, with the potential of them teaching one of your characters skills. You get money if someone hires your character or buys your items. After watching a friend play this, I was hooked, and I just had to play it to get the full experience of it. I liked the story and how you could unlock more story by working on social bonds. I like to goof off a lot on my first play-through of game, and then, once I learn the mechanics, I start over. The game is broken up into months, with each month having a main story mission to accomplish. The only day of the week you really have control over is Sunday. You can use this free day to improve your bonds with characters, do battles, or level up skills. My first play-through was on the easiest difficulty with perma-death turned on. I got about 30 hours into it when I decided to start over. All of my characters were terrible because I didnt really understand the leveling and class systems. On my second attempt, I feel like my better understanding of the battle systems started to make things too easy. I was able to dominate the battles with 3 out of the ten characters I was allowed to bring into the battle. Not a big deal, but it made the battles less fun. Here is where I removed the first star for my review. I was alright with perma-death because I was in control of it. If I lost someone, it was my own fault. But then, outside of my control, one of my favorite characters die. And it was because my social bond with the character wasnt leveled up enough. I didnt know that this was a possibility. So now, my 2nd most powerful character was just gone, and I had some really good stuff equipped to him, and I lost those items, too. So there I was, after about 45 minutes of story, in a battle that I was not given the opportunity to prepare for like every other battle, with a bunch of scrub characters with low levels and inferior gear equipped. I couldnt get past this battle, so I started over again. I figured that, now that I know what is coming, I can better prepare. Before, I was only paying attention to the equipment on the main people I used, now I was making sure everyone was fully equipped at all times. This sucked up so much time and was ridiculously boring. Add to it exploring the main monastery again, the fun was just sucked out of the game for me. Now, I am on my third play-through, I have a massive spreadsheet of every character, and their strengths and weaknesses, their likes and dislikes, their social bonds, the works. Everything I have collected up to this point. Here is where the game lost a review star for me. I played on the middle difficulty on this play-through. On this difficulty, your ability to grind levels has been essentially removed. On the lower difficulty, there were battles that you could do without taking up your battle points, so you can build up your team. They are gone on the middle difficulty. So now you have harder battles made even harder by not being able to get some grinding in. It became too frustrating, and after close to 200 hours planning and playing, I couldnt do it anymore. Exploring the monastery became a drag, battles became frustrating, and there were too many points of no return. This is my first Fire Emblem game, and I dont really have much experience with games of this genre, so I have nothing to compare it to.

  • Bernie

    > 24 hour

    1) If you played final fantasy tactics at any point of your life, stop reading get it! you will love this 100% If not keep reading 3 houses, factions, groups of characters that are memorable, funny and diverse. You pick one faction to lead for the whole game. There is new game plus so you can play it two more times to get to play the other houses. Each house is unique in what class of characters it represents. (I.E Knights on horesback, archers, mages etc) Your characters can promote to new classes to take on new roles for your team. 3 Houses is a strategy game that takes the time to teach you how to play. All dialog is both in text and spoken out loud. Other games this is like besides final fantasy tactics include vandal hearts, disgaea, fellblade just to name a few. final tip, if you get this, play it on casual difficulty first time through, reason is if your characters die in battle on normal, they are deal forever!! If they fall in battle on casual, they will come back after the battle.

  • Jordan Meyer

    > 24 hour

    One of the best entries in the Fire Emblem series- fantastic writing, characters, and setting. Will not disappoint if you enjoy strategy and fantasy tactical rpgs.

  • CLAUDIO H SOLER

    > 24 hour

    product is very good

  • Jimmy

    > 24 hour

    The story is the best I ever seen! Dont miss it! All the speak have voice over to it! Its amazing! And have endless ending and diferent route of story can go! Graphic is more then just good, the animation is just ehjoyable. The music is so good that I already get it. Sad that I should get the package version, so I can have CD! This is great game, get it now!

  • Anthony M.

    > 24 hour

    This game is very boring. I ended up dumping an above average amount of time into this because the reviews _must_ be justified eventually. They werent and Id love to have that time back. In the end this just seems like a game for prepubescents to gawk at anime girls...theres less time consuming ways to accomplish that. Pros: Polished Decent story Bones of a good strategy game, but just bones. Cons: The maps have virtually no impact on strategy. Strategy has virtually no impact on winning (its insanely easy). The school thing was pure grind. Unrewarding, soul-crushing grind, that you cant really skip if you want to try to craft a team. They even knew it was boring since for the second half they cut out quests and you simply run around to get instructed. Yay... Tea parties....wtf? Plot paths revolve around preposterous situations. Side with a traitorous serial killer or you current allies? Believe it or not the interwebs claims siding with the killer is a better story. I wont know cuz I couldnt be bothered to try a different story path. One was enough torture.

  • Microfoo77

    > 24 hour

    This was the first game I bought for my switch, and oh, boy, did it set the bar high. So much replay value, such an engaging story, wonderful characters with true and complex character development (including same-sex romance/marriage if thats your thing) and just such an engrossing, complex and customizable battle experience. If youre even remotely into tactics games, this is the definition of a must-buy.

  • Tracy Aumand

    > 24 hour

    This was a gift for my son in law. From what I understand he likes it a lot.

  • Carlos A.

    > 24 hour

    Es mi primer juego de la saga y me tiene super atrapado. Lo recomiendo muchísimo

  • Christian Deussen

    > 24 hour

    Good game. Good story. Good graphics. Worked well and shipped fast.

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