HTC Vive XR Elite Virtual Reality Headset + Controllers

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$1,864.72

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Reviews
  • M.H.

    > 24 hour

    A few things I thought I was going to really enjoy about the XR elite were the tether-less streaming and adjustable diopters, as well as the potential to hack in steamVR tracking by rigging a base station tracker to the HMD somewhere. My suspicions were correct; even though I have never used an inside-out HMD, the tracking was abominable and would cut out often, regardless of lighting condition. This left me with the white/grey screen, and having to completely redo my playspace. Unfortunately, ALVR and similar projects were not ready day one. PCVR streaming also causes a noticeable performance impact, even on a 5800X and RTX4090. Pairing took hours of frustration and shoving my face as close as I could to the screen, because the pairing QR code would never scan! Sure this can be fixed with updates but my neck was sore and it was a 4 hour process before I even got into streaming. USB streaming is also temperamental. Also, hand tracking for this product does not exist. Its unusable, and the FOV of it is also ridiculous. It feels like 20 degrees of scope and you have to stretch your hand out in front of you as far as it will go. As for comfort, the face gasket, marketed to be this soft, plush fabric, has a hard and painful plastic inner frame, that is extremely UNcomfortable (painful actually) on your forehead depending on the shape of your face. It also continued to push my eyes out of the sweet spot. If I adjusted the headset to line up my eyes with the device correctly, the gasket would detach from the bottom and leave a 10-15MM gap - what?! The head strap was sorely needed to make it bearable for the 30 minutes I could stand to experience it. This needs to go back to the drawing board, and the newest media coverage of this device shows new experimental facial interfaces already. These are crutches that will not do much to fix the full scope of the broken UX of this product. What I would like to see out of this product, as with the flop of the cosmos, is a completely re-engineered facial and head strap interface. A clone of the orignal HTC vive facial interface and DAS was the best design I have experienced so far from HTC and was hands down the most comfortable VR experience. A copy-paste would be totally fine. Additionally, make it base station tracked. And make binocular overlap better than or equal to the original vive. FOV is also terrible but would get a pass as a first gen of a new form factor if everything else was fixed. Will any of this happen? No. Would I trust HTC and buy it if this came true? No. The XR Elite is what it is. What HTC is trying to do is just not going to work in its current state, trying to do too much and experiment too much. If it worked as advertised, and was actually wearable without discomfort, this would make huge waves. Congratulations on trying HTC, other projects will surely piggyback on the development of this device.

  • Alverta Bernhard

    > 24 hour

    Really enjoying the XR Elite. Great combination of form and performance. This VR headset is light and comfortable and as close to a pair of glasses as I’ve experienced. I’ve been wanting a high end headset with the convenience of being a standalone device, and this fits the bill. Resolution is clear, colors are vibrant, and refresh rate is very good. I’ve found the interface to be pretty intuitive so it’s relatively easy to use. Came with some interesting software and works with their own store and Steam. Looking forward for more mixed reality apps to take advantage of the color passthrough.

  • Charlie_Peepers

    > 24 hour

    The only pro is that its lightweight. The controller are cheap plastic, the tracking is awesome, the screen is fun and hard to see even on its brightest setting, no exclusive games, no virtual desktop, laggy despite my wifi 6e, did I already mention the controllers that feel like they will fall apart at any second and also have terrible battery life? This takes three place of the pico 4 as the worst headset on the market (with psvr2 taking 3rd. I HATE meta, but the meta pro has great lenses and the sweet spot is enormous, this thing feels like taking a step back in time to a colorized virtual boy with better graphics but just as useless. Already requested a return. This is an embarrassment to HTC. If you buy, have no expectations..... And youll still be disappointed. These lenses are awful.

  • Ima_Rainbow

    > 24 hour

    The valve index had set a very high bar, years before the quest 2 ever cam to market. Based on the quality valve is known for and numerous early reviews, I was expecting an exceptional headset when I preordered this one. I already own a quest 1, quest 2 and pico 4, so Im very familiar with vr. Unfortunately, I was very disappointed. The headset wasnt comfortable at all. I couldnt get a very good light seal around the face cushion. The cushion itself seemed very flimsy and had a tendency to fall off if I grabbed it the wrong way. The battery pack that attaches to the back, like the pico 4 , is a great way to balance everything. However, unlike the pico, the back doesnt pivot at all. This means you have to loosen the back every time, which is inconvenient. This might have been manageable, but the only way to keep the headset on when I moved around was to tighten it excessively so that my face bit into the face cushion and it stayed on the back of my head. (This gave me headaches after 15-20 minutes of using it.) Visually, its not very impressive either. While it does look better than my quest 2, it doesnt look better than the pico 4. Also, the field of view seemed smaller, sort of like I was looking through binoculars. I tried playing Pop One and found myself having to look around a lot more, because my peripheral vision was almost non existent. Lastly, the controllers seem like a step backward. The body of controllers are straight bulky sticks, without any effort made to help them conform to your hand and be comfortable. The controllers on the quest 2 and pico 4 both feel comfortable in my hands. The xr elites did not. Both the quest 2 and the pico 4 are better headsets than this at a lesser price.

  • Satcruiser

    > 24 hour

    I have been waiting for this headset for several months and it is a big disappointment. The Bad: 1. The right lens has two dark specs that are either dead pixels or dirt inside the lens. 2. Vive streaming app is very buggy and does not work very well with Steam VR. 3. Controller support on steam vr games is a big challenge. Many of the games are unusable with the controllers and you need to do a lot of tweaking and hopefully get them to work. 4. Before I got the controllers paired I tried to log into my account with hand gestures and the keyboard. This was totally unusable with missing keystrokes and erratic pointer movement. I had to pair the controllers to get this accomplished. 5. Headset draws more power than the usb 3.0 port on my computer can supply and I slowly saw my battery drain while connected to the computer via usb. Need to try other ports before making a final determination. 6. Face mask is not very comfortable but could be tolerated. Need to look at other solutions. The Good: 1. Very light headset especially without the battery pack. 2. Foldable and very portable. All you need is a power source. 3. Works very well with usb c dongle providing power delivery with a wired ethernet connection. It detects the ethernet connection as a tethered usb port. 4. Picture quality is excellent depending on which app you are using. Summary: In conclusion I think that this product was released prior to being ready. The software issues could be resolved if you are willing to wait for fixes, but there is no excuse for the quality issues with the lenses. I like the ergonomics and portability of the product enough to keep it because I believe that the software issues could be resolved in time however I will be replacing my defective unit. Hopefully Amazon will have one to replace it with. Update - March 29, 2023 ----------------------------- Spent several hours with the headset mainly without the battery pack in glasses mode working with steam vr. Following are the results. 1. The Headset pinches on the sides of the head making my head sore right above the ears. This was after several hours of use and now after 12 hours of resting, my head is still sore to the touch. The nose bridge pinches my nose making it difficult to breath but got used to it. 2. I installed the Vive Streaming App beta version and it works better than the released version. 3. Controllers started working with most apps after I disabled the compatibility setting in the streaming app. For some reason the default setting after installation was with compatibility on. This was a major accomplishment since it made the product usable. 4. Most steam vr games I tried worked fine once I got the controller issue resolved in 3 above however I could not get Flight Simulator 2020 to work even though it works fine with the Quest 2 and Pico 4 on the same system. Got a lot of stuttering and the streamer kept on losing connection. 5. Streaming both wireless and usb tethering mode worked fine. I barely noticed any difference between the two. I have mixed feelings about this headset. I think the comfort and software issues could be overcome. I really like the size and portability and modularity as well as picture quality once you get your sweet spot.

  • Arthur

    > 24 hour

    Ive owned the original Vive, Index, and Quest 2 and this headset has been the most disappointing.. Unboxing it and setting it up was alright, when I went to log in with my email it told me to use steam to log in which I assume it wanted me to plug into a PC which I cant so I eventually made a new account with a new email so I can download things which worked but now I cant use the built in browser since it says it needs to update and I cant open it anymore, also for a few hours on the first day I was stuck on a loading screen but could hear the menu in the background and resetting it a few times didnt help, I had to unplug and replug it in like 5 times to eventually be able to use it again. Software aside the fan on this thing is loud, like its pretty noticeable id say double maybe triple the Quest 2s fan noise. The passthrough is the only decent thing on this headset but its not perfect but so far the best ive seen on a headset, At this price point theres better options out there

  • CSK

    > 24 hour

    Not sure about the histrionics of the current reviews, this is not a push the boundaries headset but is is the most versatile out there at the moment and capable. There is much to refine but I am pleased with the XR Elite and encouraged that many issues I have read from others have been sorted as I had absolutely no issues with streaming PCVR wired, mirroring phone(Samsung S22+), Immersed worked flawlessly, store is adding titles So it is always important to preface what I was looking for here in a VR headset. I am not telling you the headset is better than any other, that is always going to come down to your desired usage. For me, I already have an Index and Reverb G2 and firmly entrenched in PCVR. No interest in console and after those headsets couldnt downgrade visual and sound quality to consider Q2. QP was too uncomfortable and awkward for me, better visuals than Q2 but l wasnt impressed for the money, I was looking for a headset that could fit the following: PCVR wired PCVR wireless Mobile Mirroring VR Standalone VR Compact for Travel/Flight Movie Watching VR workspace in a pinch that was Viable Viable Passthrough That said the XR Elite was the closest from my estimation that fit the bill for me. Since I was entrenched in PCVR the Facebook Meta library is a non factor for me and I have no doubt the library will fill for HTC. For some critical categories for me: Comfort: It is light and once dialed in more comfortable than either of my other headsets but it took some effort to dial it in. While not horrible for me, expect third party face gaskets will improve this. I do find the full headset with pack much more comfortable. The glasses arms are not long enough for me and, while tolerable, is not comfortable. Also, the arms should rotate a bit to allow you to adjust the fit to your face better, especially in glasses mode. Visual Clarity: As expected it is not as good as the Reverb G2 though not far off, but much better than index. For my eyes, noticeably better than the Q2, and on par with QP though to my eyes XR is touch more clear. The one thing I did notice is light bleed of white text on dark backgrounds, this has been mentioned by others and can be bad in some cases. FOV: Seems roughly the same as QP, better than Q2, and definitely less than the G2 and Index, but honestly given the ease of use, lightness, and connection and overall performance with comparable (G2) or better visuals (Index) I feel for casual/social gaming use it will likely be my daily driver despite less FOV. To get more clarity/resolution with large FOV it will require ridiculous hardware (like a $1.5-2k 4090) to run it so dont expect affordable rigs anytime soon. No scuba mask effect for me that others have suggested. Sound: It is better than I expected here. Coming from Index and G2 it is no where near that but definitely better to my ears than Q2 and QP. I did notice that at lower to mid volumes it sounds pretty decent but at higher volumes you start to notice an imbalance with bass lacking. I was able to use BT headphones (Nuratrue Pros) to watch movies with no sync issues, worked beautifully. I have not tried it with games yet though. If there were sync issues, I wonder if BT 5.3 would help, dont know enough here to speak to this...maybe someone out there has more insight. For those complaining about no headphone jack, there is a very simple solution, a USB C to 3.5mm Headphone and Charger Adapter ($14). This allows you to provide power (up to 60w) and plug in wired headphones in either glasses or with the battery cradle mode. So ignore the whining on that! Passthrough: This was a bit more disappointing, clearer than any other but still not workable. If you look at a screen with text that has white background from a distance looks just white until you move it very close to the headset. Additionally everything looks oddly flat...depth sensor is still not enabled so we will see how it is in future. Resolution is still not great but passthrough is better than any I have tried to date. Hand Tracking: Work in progress. It is workable with some gnashing of teeth along the way. Also mostly available for menus and mirroring, not for many games at moment. The menu mouthing worked great for me, the pinching to click/select often selected when I didnt pinch. Likely due to angle of camera to my hand so may take some learning on my part. So how did XR Elite fare in each of my uses above? PCVR Wired: Downloaded the vive streaming app to PC, plugged in and up came my steam home and away I went into my library. Demeo, Walkabout Minigolf, Alex and others all worked without issue or hitch. PCVR Wireless: I did not get to try this properly, leaving for a trip, but was able to actually connect and start to play Walkabout with my PC wireless and the headset wireless on heavily shared wifi 5 but did get choppy quickly. If I wired the PC to router expect this would have resolved this so very promising, sorry cant offer more here. Mobile Mirroring: For me this was easy to set up, download the manage, connected to same wifi, selected mirroring and it paired and just worked with my Samsung S22+. It was clear and responsive with no issues. In landscape it really crunches your view and portrait seems unusually tall and thin but overall workable and watching movies was great in a non-noisy environment. Standalone VR: Worked great, visuals were better than I expected, but did not do much more that immersed, Cosmic Flow, and some other free options as leaving for a trip so didnt have much time. Others will undoubtedly be able to provide further insight here. PCVR is my main use so not as vital for me. Travel/ Flight Movies: Used a MS Surface with streaming cable and worked just spectacularly. Cant tell you how good this experience was especially with BT headphones...dont bother with just headset speakers on a plane or other noisy environment as even at full volume you could barely hear the movie. Also, movies via phone mirroring was not smooth, to stuttery/lurchy, though sound with BT was good too. Virtual Workspaces: Used Immerse for this and it is workable for sure. Will not be as efficient as working with multiple screens in IRL yet to me but still investigating. Need to figure out if can do virtual screens in passthrough to use actual keyboard and mouse and simply have screens fixed in your space. The resolution is not quite as sharp as I would like but working on the road it is definitely a viable option and could work for hours if I can sort out using actual mouse and keyboard. Passthrough: Discussed above, helpful but hope it improves with enabling of the depth sensor. Resolution while better than any I have tried to date is still not great. If AR is your thing there are better options. There it is, hope it is helpful to some out there considering this headset. This headset is not breaking any new ground in terms of FOV and resolution. For me this is the only one that ticked all the boxes for me to play my PCVR library but also be useful for Travel and have standalone with phone mirroring (compatible phones only). HTC achieved a good balance with this headset and for someone new to VR who travels for work this will be the best option out there at the moment in my opinion. Hopefully they can improve on the glasses mode with longer arms and for future versions adjustable arms at the headset connection to allow for a better fit and placement of in built speaker to your ears. I am looking forward to seeing how the software improves seeing they are actively addressing many of issues people who had it early have reported.

  • Ghislaine Maxwell

    > 24 hour

    Streaming from PC Sucks, the thing is constantly in a loading screen (let me tell you how exciting VR is watching a HTC logo for 20 mins...), The left lens is literally littered with green dead pixels like it got hit by a magnet or something. Im looking into a return.

  • J

    > 24 hour

    Late adopter to VR. If this is your first foray into VR, its a solid place to start. My other experience is HTC Vive Pro 2. So the inside out tracking coupled with AR capability is a freedom from base stations and wires. But you do get a downgrade in definition, which is understandable given how light the unit is. The FOV is much less than its Vive Pro 2 sibling. But if youre playing casual VR games like Beat Saber or just getting your feet wet in VR and utterly refuse to be involved with anything Mark Zuckerberg then HTC is the set for you.

  • Someone Else

    > 24 hour

    Just received my vive xr elite after much anticipation. Very disappointed. No streaming or video plays. Just black screen.

Order now to get five popular titles valued at over $100. RPG, fitness, music, and creativity. We"ve got you covered. Meet VIVE XR Elite - a powerful, convertible, and lightweight headset that conforms to you. Enjoy untethered freedom of all-in-one XR or harness the power of PC VR. It packs exceptional graphics and high-resolution passthrough in a compact form factor. Adjustable IPD and diopter dials deliver the most natural and clearest visual experience. Experience high-octane PC-VR gaming through wireless or USB-C streaming. Powerful speakers produce crisp, immersive audio. VIVE XR Elite - the sleek headset that goes where you go. [1] Offer limited to purchases made between January 5 and September 30, 2023, through participating authorized retailers and activated by September 30, 2023. The selected titles will be accessible in your HTC Account upon: (1) completion of your pre-order, and (2) completion of the setup of your VIVE XR Elite before September 30, 2023. HTC Account and Wi-Fi connection required, and only one redemption of titles for each VIVE XR Elite is allowed. The offered titles will be selected by HTC, which reserves the right to change the selection of titles at any time. No additional titles, copies, refunds or credits if a selected title already exists in your HTC Account. Not valid on any prior orders or purchases; cannot be transferred or otherwise redeemed for cash or other promo code(s). Figmin XR, Unplugged: Air Guitar, and Glimpse: Chapter 1, are all available now via VIVEPORT. Glimpse: the full story, Les Mills Bodycombat, an advanced sports and fitness app, and Green Hell VR, will be available by June 30. [2] Depth-sensing-enabled features are limited to indoor environments and won’t be available until the end of the first quarter of 2023. MR features content dependent. [3] VIVE XR glasses form factor requires an alternate power source with 30W power delivery or above or the VIVE Elite Battery Cradle—sold separately. Compatible controllers sold separately. Compatible content required for hand tracking. [4] All battery claim results will vary. Battery life and charge cycles vary by use. [5] Hand-tracking features are VR content dependent. [6] Wi-Fi 6E support is country dependent.

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