HTC VIVE Virtual Reality System Tracker

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$250.00

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  • Natural D.

    > 24 hour

    If you think this is just a work out of the box product.. then youre far from right.. it took me 4 hours to set them up with a tutorial and help from friends. It had soo many issues connecting to my PC it was ridiculous, not to mention the first couple of days it was atleast an hour of setup. HOWEVER Im extremely happy with my order and I love my 3.0 trackers I would recommend this product, just please take some time to research how to set them up and be very patient because you ARE going to have issues.

  • Daniil

    > 24 hour

    They work pretty well with the rift s and the space calibrator. If u,re ordering from Russia its way cheaper than to buy it in the htc store.

  • Garrus Vakarian

    > 24 hour

    These trackers work perfectly for VRChat if you want full body. Theyre a bit more expensive than the older version, but they last about 3 hours longer per charge. Though, Id recommend you pick up a USB-3 hub as well so you dont have to use 3 USB ports, one dongle for each one.

  • InfusedWaffle

    > 24 hour

    These, albeit pretty expensive and maybe a bit overpriced, were more than worth the money I spent to be able to use them for the experience that they add. While theres not many games that support them, I primarily got 3 of these to be able to use in VRChat for full-body tracking with hip and foot tracking, along with some straps to do so. And wow, I got them with low expectations due to trying a mixed setup of Oculus Rift gear with them, but its amazing how accurate they actually are. Since I do use an Oculus Rift CV1 as my HMD along with their controllers since I prefer them over the HTC Vive, I did have to buy the HTC Vive Lighthouses separately to be able to use these since Oculus doesnt have their own trackers which added onto the cost a good bit, but I dont regret doing so. The setup for them was very easy through SteamVR, although there is a few extra steps if you use an Oculus HMD and Controllers to get them calibrated in the same space as the Oculus gear, but there are many guides to help with it that will get them working together in no time perfectly! But, if youd prefer less hassle and ease of use, just use them with an HTC Vive. Also, if you do happen to use an Oculus Rift like me, don’t make the same mistake I did and make sure you have at least 6 free USB ports if you plan on using 3 trackers given you need a port for each tracker, the sensors, and the HMD. I can’t say for sure how many for Vive users but keep in mind that each tracker takes up a USB port as the included dongle with each one needs to be plugged in to one. *Edit for Oculus users: If you do happen to use these trackers with an Oculus Rift, do keep in mind that there is some interference that can vary whenever the Oculus Touch controllers are held close to the trackers. I hardly get any interference and near perfect tracking, but I know others who get bad interference for some reason even with the 2018 trackers which cause less interference, but it could also depend on lighthouse sensor positioning. Also, if you do happen to touch one of the trackers with an Oculus Touch controller while using them, there is a chance your tracker could ping off in a random direction in virtual space for a few seconds and then shortly after go back to normal, but for me it rarely ever happens. Just a heads up! *Edit 11/23/2019 for Valve Index users: I upgraded to the Valve Index about two months ago so I thought I might as well go ahead and share my experience using them with that HMD. With the Valve Index, just like with the HTC Vive, it required no setup other than plugging in the dongles and connecting them as a new controller in SteamVR to get them working, it was basically plug and play. These do definitely work a lot better when using them with an HMD that also uses the base stations/lighthouses for tracking since theres no hassle or worry to it. But, I still really enjoyed my mostly flawless experience using them with my Oculus Rift CV1 even if it did take quite a bit of setup to get them working and I would still heavily recommend them for use with it. With a bit of research, I also learned that the trackers can be used similarly with any other VR headset just like the Oculus Rift CV1, so even if you dont own that HMD and own something like a Windows Mixed Reality or Rift S/Quest, you can use the same method for those!

  • Supremely Splotchy Review Rabbit

    > 24 hour

    4 parts involved in each tracker box. • Radio Nib (USB A) • USB-A to USB-C Dongle Thingy (FtF) • USB-A to USB-C Cable (MtM) • Tracker (Charges with USB C) Plug the Radio Nib into the Dongle. Plug the cable into your available on your computer of choice or usb hub (probably a good idea to have one of these and plugged into one of your blue/red usb3 ports) . Do the thing. When you want to charge, either use a different usb-c charging cable `or` gently take the dongle/nib combo thing off the end of the usb-a/usb-c cable and plug your tracker in gently. (yknow, unless you want the charging port and cable to wear down faster than necessary.) - If youre in Steam VR, dont forget to tell these trackers what theyre supposed to exist as in your steamvr settings>controllers>trackers options. You might have to turn them off and on while wearing them to identify which is where since itll go red in the menu (if identify doesnt work like it doesnt in mine). Pretty quick to do though. If youre doing VRChat, when the trackers are turned on VRC should give you a different menu button in there, just hit Calibrate FBT and then assume the T-pose to assert dominance upon your new trackers. Align things as best you can with your choice of model and hope that it was designed in a sensible way for FBT. ^^ Using these for one session, it seems the battery life on the trackers will be roughly the same as a fresh set of Index controllers - so thats convenient enough.

  • rcbif

    > 24 hour

    Got these for VRChat since Im addicted and spend 2 hours in there every night. These provide great tracking, and Ive yet to fully drain one. I get down to 20% after 6 hours of use! And even more impressive - they charge in less than an hour!

  • The Rev

    > 24 hour

    I recently purchased 3 of these for full body tracking. For what you get, these are just some little plastic pucks and not worth $99 a piece. Honestly, not even worth the price if they gave you three for $99. Seriously, there isnt much to these trackers and probably cost them maybe $10 a piece to produce, if that. Now, that said, the experience is absolutely worth the price. Being able to go into VR with full body presence is just something else. Not too many games support it, but the ones that do completely changes how you play. Pros: 1. After the initial pairing and update of firmware, they connect quickly and consistently. 2. I cant really think of any specific pros. They work. You kinda forget about the trackers and just get immersed in the game. Cons: 1. Charging is on the slow side. Im used to the Index controllers having fast charging, so using these included USB 2.0 cables to charge can be fairly slow in comparison. 2. Battery life could be better. 3. This one isnt really a con, but it does make me question the QC on these devices. 1 of the trackers I got has a yellow charging light, instead of a orange light. Not a problem really, but it is a bit of an eye sore when they are charging to see that on tracker with the wrong colored light. Overall, I wont fault it for the one with the wrong colored charging light, but I will ding it one star because of the slow charging and battery life. I honestly cant wait to see what the next thing in VR tech will be for full body tracking.

  • Josh

    > 24 hour

    Pros they work pretty well easy to set up and they help With immersion in some vr games bad news full body tracking isn’t supported for all games and it’s only a few that it is and they are expensive the battery life is meh but it works if you have an HTC or index where the controllers have the same battery life and then there are the rebuff packs which are 10 hour battery packs and the size and weight are really quite handlable as long as your over the age of 12 the only issue is price $100 per one is high and it requires base stations of some kind so sorry everyone using a normal cosmos or rift S / quest with link cable they are a cool flex to have but that’s about it hopefully they become relics as full body haptics suits become commercially acceptable

  • Bran

    > 24 hour

    Works amazing had them for abt 4 months before making this no issue track amazing no charging problems they work like they should

  • Kira Lachapelle

    > 24 hour

    After around a year of use and a couple of drink spills, they’re still running great. They’re a breeze to connect to steam vr for me and the battery life hasn’t seemed to degrade very much.

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