Star Wars Rise of The Empire | Strategy Game for Adults and Teens | Ages 14+ | 2-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games

(1154 reviews)

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$40.49

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  • Joyce

    > 24 hour

    Gave as a gift. They liked it very much. Did not have anything bad to say about it.

  • Cody Carlson

    > 24 hour

    Star Wars Rebellion: Rise of the Empire is a new expansion to Fantasy Flight Games ultimate Star Wars board game. This expansion comes with new units like the Rebel Nebulon B Frigate, the U-Wing, and the Vanguard trooper, while the Empire boasts new units such as the TIE Striker, the Interdictor Cruiser and more. The game boasts new leaders, mostly from Rogue One, like Jyn Erso, Cassian Andor, Director Krennic, and more (including Jabba the Hut). Many of the new leaders boast minor abilities, which means that in addition to any red and black dice rolled, they can also roll green dice, which only score hits on two sides- making them not very powerful, but better than nothing. Many of the new units also roll the green dice as well. The expansion also includes many new actions cards and mission cards- the heart of the game. Some of the mission cards also use targets which are placed on certain worlds that tie in with the mission. The biggest change that Rise of the Empire brings to Rebellion is the new combat mechanics, which replace the old system. The original tactics mini cards have been replaced with normal sized tactics cards for ground and space combat. Now, each player secretly selects a tactic card before each round of combat from his deck. After simultaneously revealing the cards, each player announces whether he will use the cards top or bottom ability. (Often the top ability will be tied to a certain unit, and can only be activated if that unit is present in the battle). Players then roll dice to determine casualties just as in the base game. Now, since a leaders tactics ratings dont determine how many tactics cards he draws, he can instead re-roll that number of dice. Also, cross-sabers in combat now acts as shielding, allowing players to cancel hits against their units. The Empires Interdictor Cruiser can prevent rebels from escaping with its gravity wells that prevent a hyperspace escape. Should you buy this expansion? The core game is fantastic, one of my favorite games of 2016 (and I play a lot of games every year). The problem with the core game is that the combat system always felt wonky. The expansion improves combat greatly, and makes it more streamlined. Its still not the combat system that this game deserves, but it is light years better than the core sets rules. The new tactic cards offer some fun and engaging choices, while the re-rolling dice and shield cancelling of hits also heighten the tension of each round of combat. The leaders are fun, too, and the minor abilities and green dice offer some that extra little spice that makes your mission rolls that much more exciting. The new mission cards also offer some great new challenges and choices for players. One of the things I love about Star Wars Rebellion is the stories it tells. No two games ever tell the same story, and now with even more choices and challenges found in Rise of the Empire, Rebellion is that much fun and engaging. I really love Star Wars Rebellion, and this expansion is a fantastic new way to enjoy this great game. If you like Rebellion, youre going to want to pick this expansion up ASAP! The Discriminating Gamer

  • Noel N

    > 24 hour

    Adds depth and improves gameplay without adding time play time! Sometimes expansions mean more confusion; not with Rebellion: Rise of the Empire. Ive played through with friends a couple times now, and what was already a good game has been made even better. The biggest improvement is to combat. The tactic cards in the base game were a little awkward and felt somewhat extraneous. Rise of the Empire replaces the old tactic cards with Cinematic Combat cards that represent potentially game changing moments in combat. The cards actually tie to which units are present in battle, which adds an additional strategic element to how to deploy your fleet and troops. The new missions and refinement to some from the base game are great, as are the new characters. Didnt like the added green die for new units and minor skills, but this does increase the total number of dice you can roll in combat beyond ten, which may sometimes be a difference maker. This expansion has made a fun game even more fun to play, which makes it well worth the money.

  • Prof. Mose Rodriguez

    > 24 hour

    Nice expansion that builds on an already excellent game

  • Peter Mancini

    > 24 hour

    This is an extension to a large game, designed to play out the entire rebellion. It adds new forces, new heroes, and new cards. Its not necessary to get this to enjoy the main game, but due to the very thematic way they stuck to Rogue One, it does make a significant impact on the game. For starters, the Death Star doesnt begin the game fully functional! Its still under construction in the beginning. Second, the nature of the new cards is very different from the original - allowing for more sneaking around and more bounty hunter action. This is definitely a nice touch for an already remarkable game.

  • YOSHIYASU

    > 24 hour

    It is recommended for those who like Rogue One.

  • Markus

    > 24 hour

    Item arrived on time and in condition described!

  • Not Mark Twain

    > 24 hour

    Quality pieces with lots of replay value. Already sunk 100 hours into this game.

  • Ma yu-chun

    > 24 hour

    Severe box impairment

  • Matthew

    > 24 hour

    Love the game, absolutely immersive. Irritating that Fantasy Flight did not make this expansion available to buy @ GenCon this year.

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