Star Wars Rise of The Empire | Strategy Game for Adults and Teens | Ages 14+ | 2-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games
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Joyce
> 3 dayGave as a gift. They liked it very much. Did not have anything bad to say about it.
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M. Ogleari
> 3 dayThis is the Star Wars Rebellion expansion youve been looking for. If you loved the base game, this is an absolutely must-have expansion. Completely revamps the combat system (the weakest part of the base game) and makes it feel more real and gives you more strategy and tactics choices. Better balances the game and reduces impact of some random elements. Adds more flavor and options. More variety in gameplay and thus more replay-ability.
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Matthew White
Greater than one weekMakes the combat more unique
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Cody Carlson
> 3 dayStar Wars Rebellion: Rise of the Empire is a new expansion to Fantasy Flight Games ultimate Star Wars board game. This expansion comes with new units like the Rebel Nebulon B Frigate, the U-Wing, and the Vanguard trooper, while the Empire boasts new units such as the TIE Striker, the Interdictor Cruiser and more. The game boasts new leaders, mostly from Rogue One, like Jyn Erso, Cassian Andor, Director Krennic, and more (including Jabba the Hut). Many of the new leaders boast minor abilities, which means that in addition to any red and black dice rolled, they can also roll green dice, which only score hits on two sides- making them not very powerful, but better than nothing. Many of the new units also roll the green dice as well. The expansion also includes many new actions cards and mission cards- the heart of the game. Some of the mission cards also use targets which are placed on certain worlds that tie in with the mission. The biggest change that Rise of the Empire brings to Rebellion is the new combat mechanics, which replace the old system. The original tactics mini cards have been replaced with normal sized tactics cards for ground and space combat. Now, each player secretly selects a tactic card before each round of combat from his deck. After simultaneously revealing the cards, each player announces whether he will use the cards top or bottom ability. (Often the top ability will be tied to a certain unit, and can only be activated if that unit is present in the battle). Players then roll dice to determine casualties just as in the base game. Now, since a leaders tactics ratings dont determine how many tactics cards he draws, he can instead re-roll that number of dice. Also, cross-sabers in combat now acts as shielding, allowing players to cancel hits against their units. The Empires Interdictor Cruiser can prevent rebels from escaping with its gravity wells that prevent a hyperspace escape. Should you buy this expansion? The core game is fantastic, one of my favorite games of 2016 (and I play a lot of games every year). The problem with the core game is that the combat system always felt wonky. The expansion improves combat greatly, and makes it more streamlined. Its still not the combat system that this game deserves, but it is light years better than the core sets rules. The new tactic cards offer some fun and engaging choices, while the re-rolling dice and shield cancelling of hits also heighten the tension of each round of combat. The leaders are fun, too, and the minor abilities and green dice offer some that extra little spice that makes your mission rolls that much more exciting. The new mission cards also offer some great new challenges and choices for players. One of the things I love about Star Wars Rebellion is the stories it tells. No two games ever tell the same story, and now with even more choices and challenges found in Rise of the Empire, Rebellion is that much fun and engaging. I really love Star Wars Rebellion, and this expansion is a fantastic new way to enjoy this great game. If you like Rebellion, youre going to want to pick this expansion up ASAP! The Discriminating Gamer
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Ignacio Arriagada
Greater than one weekThe game is awesome, plays like the movies without sacrificing the element of surprise. This expansion adds more and tweaks the slight bugs the original game had. Totally recommended
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Garret Trezona
> 3 dayAwesome expansion to an even more awesome game.
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HarleyMan06
> 3 daythis is a great expansion to an already great game! It fixes the minor issues with the original combat sequence. Also is great at expanding the thematic flavor of the game.
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Tricia
Greater than one weekNice
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Adam
> 3 dayThis changes the combat mechanics and adds some additional cards, ships and leaders. I think the combat change helps and makes it more streamlined. More is great, and the new tactics cards better balance the game - strengthening the empire a bit, IMO. If you like Rebellion, this makes it better.
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Panda
> 3 dayI have mixed opinion on this expansion: Pro: - new pieces and green dice concept is solid. Love it! - new mission cards are mostly an improvement and fix some errors from the base game. - new leaders are cool too Cons: - new combat system prevents rebels from winning the game against a competent imperial player. Do a play through, they will not win. - new objective cards and start of game setup prevent the Rebel player from gaining reputation meaningfully. - new rebel starting units too weak - Death Star setup for the empire guarantees the Rebels will not get their much needed Mon Cals on first turn 60% of the time. (looking at you Degobah). Recommended house rules: - old Combat system with small tactic cards. - Rebels pick all of their objective cards after picking base, then imperial player shuffles. - Rebels get original starting units, plus 1 U-Wing, and replace the one trooper with Vanguard. - Degobah is not valid death star starting location. I recommend getting the expansion, but only for the mission cards, the new leaders, and especially for the new pieces. The new tactic cards and some of the rebel objective cards can be set aside and forgotten about.