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Duvan
> 3 dayI got the controller and keychain but the bag is missing. The controller is great, just what I want. But if the bag will not be sended just dont announce it.
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Nobody
Greater than one weekHad this for about a month and have been using it almost daily. This is the culmination of my experience. Hardware-wise, it is hit and miss. The hits are the rechargeable battery that can also be swapped out for regular batteries. This means that downtime between charges is virtually nil. The DPAD is also loads better than the Switch or even the Dualshock 4s. It also emulates the layout of the latter, which is a great boon to me as someone who prefers the playstation layout over the xbox layout most of the controllers in the wild tend to emulate. The superior DPAD over the latter also makes it well-suited for fighting games, where DPAD would see heavy use if you are the type to use a controller to fight. Being a Dualshock player, my fingers very much appreciated SN30s DPAD over the DS4s in Blazblue Cross Tag Battle, where I use the DPAD a lot and its design hurts my thumbs, in addition to slower inputs from the disjointed nature. However, the hits ends there. On the other hand, the controller shell is a dirt magnet, on top of feeling like a cheap, plastic toy in my hands. The buttons, while responsive, are also prone to sticking. Very frequently, I will press a button and hear a delayed depress letting me know that it didnt happen right away. It hasnt gotten in my way yet, but I fear it is only going to get worse from there, which sucks because I heard that this problem was supposed to have eliminated from this improved model, the previous model also having this problem. However, before getting this particular controller, I got two consecutive lemons, so many this is another lemon, I do not know. The rest of the issues have nothing to do with that though. As for wireless capabilities, true to its word, it connected to everything I threw at it. That number was only two: my PC and Switch, but still, it worked. On the PC side, there was no problem, connecting and using it was as simple as connecting my Dualshock 4. Connecting it to my Switch however, is a huge pain. First, it cannot wake the Switch out of sleep mode, unlike other 3rd party controllers. Thus, before I can even use the controller wirelessly, I have to use my WIRED controller to wake the Switch up and then I can begin to pair my Sn30. However, whether it actually will on the first try is hit or miss and game-dependent. You see, games that only support one controller connection at a time- which are mostly singleplayer games like Bayonetta 2- will present a major headache, as unless the SN30 is Player One, it will turn itself off and be rendered unusable as soon as you launch the game. The way to fix this is to go all the way into system settings, go to controller settings, and pair the SN30 from there, making sure that it is recognized as Player One. Then, you can use the Sn30 to play. Now, this behavior isnt 8bitdos fault, but Nintendos. However, the inability to wake the Switch definitely is 8bitdos fault; only reason I even need to go through that is because the SN30 cannot wake the Switch, forcing me to keep my WIRED controller plugged in, meaning that its always the first controller to be paired once I wake it up, meaning that it is always going to be Player One, meaning that I have to go through this every time I want to sit down and play a switch game, which is frequently, with the frustration mounting each time. If the SN30 had the ability to wake the Switch like other 3rd party controllers, I would have to have a wired controller connected to my switch at all times; this issue would not even exist. The silly design decisions dont end there. The SN30s killer application, The 8bitdo Ultimate Software, is a godsend when it comes to playing games that dont let you have complete control over your controller layout (the number of such games on the switch being way, way too high, but I digress). I can literally map any button to any other button, to multiple buttons, or even no button at all. There is even the ability to assign macros and turbo boosts. You can make unlimited combinations and make unlimited profiles. Just make sure that profile count doesnt exceed three, or you will have problems. You see, the Ultimate Software GUI is terrible. It always opens dead center in the middle of your desktop, assuming it does open (it crashes on startup sometimes). That and requiring a PC handy to even use it isnt really a big problem, but the inability to resize the window definitely is. That, combined with the complete lack of a scrollbar leads to certain options just not being visible, especially since there are no scroll bars of any kind. You know why I said dont have more than three profiles? Because you cannot scroll through the list. You can only see three profiles at any one time thus, and you cannot even see the third, it is only half-visible. So, profiles four, five, six etc. will be there, as one look through the programs installation folder where your profiles are stored will tell you, you just cannot reach them because you cannot scroll through your list of profiles. The only way to get to the extra profiles is to DELETE profiles so it has no choice but to show the one you want, which I found out the hard way. Once you actually get your profiles set up, you can sync them to your controller and it will work as expected, until you need to call upon another profile. You see, you can only have one profile loaded onto the controller at a time. So, if youre playing Smash bros. with your smash profile and decide you want to now play Bayonetta 2, you have to plug your controller into your PC (it will not work if you connect the controller to your PC wirelessly), load the software, hope the software doesnt have a graphical bug that requires restarting the program, load up your Bayonetta 2 profile, sync the profile to the controller, and then start playing Bayonetta 2 (after you do the system settings>controller settings> pair nonsense, of course). Lets say you have had your fill and now its Breath of the Wild time. Well, you have to go through all of that again. And again for Mariokart. And again for Smash. And again for any other game you made a profile for. If we had the ability to load multiple profiles onto the controller and have it load a certain profile when a certain game is launched- or even let it do it ourselves via cycling through our list of stored profiles-, this would eliminate this unnecessary headache entirely. This couldve been the holy grail of switch controllers if 8bit do had not dropped the ball so hard. When it works, it works great. The problem is that it takes so much time to even get it working. They took strides to and even mention that they worked to reduce downtime when it comes to how the battery works, but any time you wouldve saved there is completely overshadowed by all the downtime you will have between changing games, let alone taking a break from playing games. Factor in the graphical bugs, the crashing, and design decisions that require ridiculous workarounds to overcome, and you have a controller that couldve been so great, but is not being allowed to reach its full potential. What makes this even sadder (and baffling) is that they initially delayed the release of this controller, only for it to still turn out like...this. Now, I will personally keep using it, because the ability change my controls and play wirelessly is too important to pass up, but the aforementioned problems mean that there will always be some frustration present and that frustration will always have me thinking in the back of my mind of what couldve been. It will also give me pause next time I decide to look at an 8bitdo product. UPDATE 10/30/19: A couple of things. 1. I have learn that the issue regarding making the 8bit controller player one can be overcome by manually turning the switch via the power button. Then, the 8bitdo controller will connect and be treated as player one from the get-go. However, this just means that I need to travel even further just to wake my switch up, so the advantage is null. If you have the switch literally right next you, you may not feel this, you shouldnt need it to be right next to you. Thus, my gripe about not being able to wake the switch on its own still stands. Furthermore, an update just came out today that fixes the problem with having too many profiles and them not being visible. The buttons have been made smaller to make them all fit in the window. However, you still cannot resize the window or anything else, so woe is you if you sit far from your monitor or are used to zooming and resizing windows to fit your needs.
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Eliot
> 3 dayIt felt a little clunky to me to play in comparison to a PS4 or Pro controller. They have nice software that brings out good features, but just wasnt for me. If you feel comfortable to use it, then its still a good buy!
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Deepdoubled
> 3 daySomething happened, I own about 5 of these controllers for my whole family and one of the updates caused Bluetooth paring with xinput (windows) to have problems, the controller will pair but disconnect after some time and shut down. This happens with all of my 8bitdo pro2, it happens on more then one PC in the house. I can get them working with the Switch no problem and have a work around with the 8bitdo dongle but uh yea these went from the favorite controller in the house to mostly unusable, Ive even tried to roll back the firmware and no luck its very disappointing
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Kevin OReilly
Greater than one weekBetter material, better design, more intuitive, better suited for BOTW, better construction, and compatible with anything. This controller is a masterpiece, while the pro (nintendo) controller has issues in all of the categories listed above. Most notably wobbly hand grips that are not one piece in frame but the third, and a garbage D-pad that would make Ken and Ryu go home and be a Family Man, along with clunky buttons.
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Bryce
> 3 dayIve always been a big fan of the clear electronic aesthetic. I wish it was a little bit more transparent, but thats just a small gripe. The buttons are all perfectly clicky, arent gummy and feel really nice. The color of the controller is really nice to look at and the lights of the controller can also be seen on the inside which is really cool. When the controllers vibrating, you can see the little spinning mechanism, too. The controllers plastic feels a bit more grainy (?) than the other 8bitdo controllers I own, which isnt a bad thing, just different. Overall, I love this controller and I definitely welcome it to my 8bitdo family collection.
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Andrew K.
> 3 dayFor the Switch when playing solo I love using this controller instead of my Switch Pro controller(I never use Joy-cons while docked, except SM Odyssey) for games like Pokemon/DQ11 that are more menu based due to the position of the D-Pad. Other than that its an extremely well priced and solid controller if you need more for extra people with multiplayer games. It definitely has a very similar feel to the PS4 controller, but luckily far better battery life and USB-C vs Micro(one of my main gripes with the PS4 controller) On the PC it has been fantastic as well, Iove using it to play SNES games (That I do own) that have been modded with some difficulty, translation tweaks etc. But it works great for any game thanks to the software that comes with it that allows you remap buttons for using on the Switch and on PC separately, and many other options. Has worked well for any Stream game Ive tried. The fact that it doesnt have NFC doesnt bother me at all. The one game I might use the NFC often (BoTW) I prefer the Pro controller, but its not like you couldnt undock it, spam your amiibos, then go right back to using the SN30 Pro+. Would it be nice if I could turn on the Switch with the controller? Sure, but personally lifting a corner of the Switch out of the dock and back in really isnt too much a hassle. My only small issue is that the + and - (start and select) are a little out of the way. Side note about syncing, It is very important to follow the initial syncing instructions for the specific device you are syncing to (particularly being aware of the button combo that is different for every device type). Once I correctly synced the controller I have not had an issue with just pressing start to reconnect the controller. Note that you will have to resync to the Switch, after Syncing to your PC and vice versa(at least with Bluetooth) just like with the PS4 controller. The bottom line is that this controller is a fantastic Switch controller alone with the same build quality as an official Nintendo Pro Controller at a cheaper price. If you want something for Switch and PC, the value increases. If you want something for Switch, PC, Android, and Raspberry Pi...you get the point. I would also recommend watching the many youtube reviews that go into great detail about controller.
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Christopher G.
> 3 dayI am running mac osx and use this with the OPENEMU emulator. It was instantly recognized and easily programmable. This feels great in the hand as far as ergonomics go. The buttons are responsive. The d pad is PERFECT. I tried this on MAME, NES, SNES, N64, PS1 AND GENESIS games and had no issues at all. This is a Snes controller with analog sticks and hand grips. Make no mistake this is a quality product.. ---HOWEVER--- When I connected this via bluetooth there was an apparent lag. So I plugged this in with the usb cable and turned off bluetooth and the lag was gone (this is my preferred method)... SO pick your poison. For me this is no big deal as I have no problem with cords but apparently some people do.
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Carlos Garcia
Greater than one weekThis is already my second sn30pro controller and my 4th controller from the brand 8bitdo. This is a very good company with quality materials and the fact that you can use them with several platforms its just very practical
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Michael Jensen
Greater than one weekI have paired this controller with my Mac, PC, iPad Pro, Apple TV, and a Switch. It is very high quality in material feel. It doesnt creak like my PS3 controller, so if you are worried about a cheap product, know 8BitDo is producing high-quality stuff. The software to configure the controller isnt working on my Mac, but it works on the PC. Once upgraded to the latest firmware, you just turn the controller on to pair it with whichever system you are using. Pretty simple. For Apple TV - turn it on in Mac pairing mode and it will be found quickly in the Bluetooth controller settings area. Has about 1 second of lag, but that seems to be related to that Mac pairing mode. Maybe an update will help. For iPad - use it in X-input mode unless you like laggy controls. It needs to be paired under accessibility settings. This will also make switching to Apple TV super easy.