Rio Grande Games Dominion Dark Ages Expansion, Brown

(630 Reviews)

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$18.36

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(10000 available )

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Reviews
  • queenofmydomain

    > 24 hour

    Game is fun to learn and challenging for older kids and adults. Some cards are more useful for strategy than others, but you can pick and choose.

  • Joseph Stiles

    > 24 hour

    Trashing, trashing everywhere. Knights and rats are really fun, plus it has more cards than any other single expansion.

  • Mckenzie Kunze

    > 24 hour

    Im a little biased: Dominion is my favorite game. That said, Dark Ages is one of its best expansions. The new mechanics introduced (Ruins & Hovels) for the startup change the nature of the early game completely. The set also includes a lot of fun things that are conceptually the opposite of the Prosperity expansion. Dominion continues to be a well-thought-out game with a lot of layers of complexity, high replay value, yet simple mechanics. Highly recommended.

  • Austyn

    > 24 hour

    I own four of the Dominion games, including Intrigue, Seaside, Alchemy, and now Dark Ages. What I really enjoyed about Dark Ages were the Knights. Each were individually named and had different functions. I strongly recommend this Dominion expansion. The entertainment Dark Ages provides is well worth the money.

  • KyleLiang

    > 24 hour

    Dominion is a game that I am quite fond of and I am still getting to know Dark Ages. With numerous kingdom cards and frequent interaction with the trash, there is a lot this set can offer. But it definitely isnt meant for those who are new to the game.

  • adam maoz

    > 24 hour

    I love this expansions. A LOT of new cards. A lot of trashers and cards that deal with trash. Really cool mechanics. Enjoyment is guaranteed!

  • ryan m ludwig

    > 24 hour

    Looks like it would have been a great game but inside the box it was missing cards. I had an extra pack of cards i already had but missing others.

  • Legerdemain

    > 24 hour

    This dominion expansion is excellent, and adds interesting mechanics to the game. The variety of kingdom cards included in this set also increases the variety in the game.

  • Chris E. Warnky

    > 24 hour

    We have really enjoyed this expansion. It does add a good number of twists to the game. We have especially enjoyed with some Prosperity cards.

  • CNK

    > 24 hour

    Product arrived damaged.

Times have been hard. To save on money, you have moved out of your old castle, and into a luxurious ravine. You didn"t like that castle anyway, it was always getting looted, and never at a reasonable hour. And if it wasn"t barbarians it was the plague, or sometimes both would come at once, and there wouldn"t be enough chairs. The ravine is great, you get lots of sun, and you can just drop garbage wherever you want. In your free time you have taken up begging. Begging is brilliant conceptually, but tricky in practice, since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That"s just how life is sometimes. You are quietly conquering people, minding your own business, when suddenly there"s a plague, or barbarians, or everyone"s illiterate, and it"s all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else. This is the 7th addition to the game of Dominion. It is 500 cards but is not a stand-alone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting estates (shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

From the Manufacturer

Times have been hard. To save on money, you have moved out of your old castle, and into a luxurious ravine. You didn"t like that castle anyway, it was always getting looted, and never at a reasonable hour. And if it wasn"t barbarians it was the plague, or sometimes both would come at once, and there wouldn"t be enough chairs. The ravine is great, you get lots of sun, and you can just drop garbage wherever you want. In your free time you have taken up begging. Begging is brilliant conceptually, but tricky in practice, since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That"s just how life is sometimes. You are quietly conquering people, minding your own business, when suddenly there"s a plague, or barbarians, or everyone"s illiterate, and it"s all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else. This is the 7th addition to the game of Dominion. It is 500 cards but is not a stand-alone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting estates (shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

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