Rio Grande Games Dominion Dark Ages Expansion, Brown

(630 Reviews)

Price
$18.36

Quantity
(10000 available )

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197 Ratings
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Reviews
  • Dorothea justice

    > 3 day

    My grandson was thrilled.

  • James Henry

    > 3 day

    Love it

  • Julie Bergley

    > 3 day

    Exactly what we were looking for

  • Joseph Stiles

    > 3 day

    Trashing, trashing everywhere. Knights and rats are really fun, plus it has more cards than any other single expansion.

  • mel

    > 3 day

    Purchased this game for my husband, but we all really enjoyed it!

  • Megan D.

    > 3 day

    Arrived in perfect condition. Thank you!

  • lorispeak

    > 3 day

    I gave this game as a gift and it was very much enjoyed. The item was received on time and in excellent condition.

  • Ty G Bingaman

    > 3 day

    good game

  • Minnesota Meg

    > 3 day

    Cards are a bit repetitious; it seems like they ran out of action ideas, so they just changed one word and made it into a new set. I do enjoy this game, though. Its a lot of fun. Doesnt combine well with prosperity cards.

  • John Hummel

    Greater than one week

    Favorite past time with Friends and we completely modified the rules to make this game insane our average play time is 10-12h XD

Times have been hard. To save on money, you have moved out of your old castle, and into a luxurious ravine. You didn"t like that castle anyway, it was always getting looted, and never at a reasonable hour. And if it wasn"t barbarians it was the plague, or sometimes both would come at once, and there wouldn"t be enough chairs. The ravine is great, you get lots of sun, and you can just drop garbage wherever you want. In your free time you have taken up begging. Begging is brilliant conceptually, but tricky in practice, since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That"s just how life is sometimes. You are quietly conquering people, minding your own business, when suddenly there"s a plague, or barbarians, or everyone"s illiterate, and it"s all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else. This is the 7th addition to the game of Dominion. It is 500 cards but is not a stand-alone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting estates (shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

From the Manufacturer

Times have been hard. To save on money, you have moved out of your old castle, and into a luxurious ravine. You didn"t like that castle anyway, it was always getting looted, and never at a reasonable hour. And if it wasn"t barbarians it was the plague, or sometimes both would come at once, and there wouldn"t be enough chairs. The ravine is great, you get lots of sun, and you can just drop garbage wherever you want. In your free time you have taken up begging. Begging is brilliant conceptually, but tricky in practice, since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That"s just how life is sometimes. You are quietly conquering people, minding your own business, when suddenly there"s a plague, or barbarians, or everyone"s illiterate, and it"s all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else. This is the 7th addition to the game of Dominion. It is 500 cards but is not a stand-alone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting estates (shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

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